What a Chessmasters report looks like
Every Chessmasters report follows the same five sections — Strength, Weakness, Game Overview, Focus Areas, and Resources — so that games are comparable and patterns are visible across them. This page walks through the structure using the Opera Game (Morphy–Duke of Brunswick, Paris 1858), whose story is public and instantly verifiable. Your own reports are generated from your own games.
What you did well — named, so you keep doing it
In a report on White in the Opera Game, this section would lead with development and initiative: every piece came out with tempo, castling long connected the rooks, and the pressure never stopped. It would name the specific skill — converting a pin into permanent pressure — because a compliment you can act on is worth more than an accuracy score.
The turning points, with the motif behind each one
For the losing side, the report would start at 9…b5, a pawn grab played while the bishop on g5 pinned the knight to the queen. It would show the punishment beginning with 10.Nxb5, then trace the two sacrifices that followed — 13.Rxd7 removing a defender, and 16.Qb8+! deflecting the knight before 17.Rd8# — and name the lesson: pieces that are pinned cannot defend, and defenders can be removed or deflected.
How the game actually flowed, opening to result
The overview reads like a short story with an evaluation under it: the Philidor Defence gave Black a solid structure; the pin on f6 restricted the defence; one greedy pawn move opened the floodgates; and from move ten the attack played itself. Key moments are linked to board diagrams, and the evaluation chart shows the exact move where the assessment tipped — the same view you get from an engine, but narrated.
Two or three things worth training next — not ten
Reports deliberately keep this list short. In this game's case it would be: spot pins before committing to a capture; punish a king that stays in the centre; and prefer development over material while your pieces are still at home. Each focus area is a phrase you could say out loud in your next game — that is the test we hold these lines to.
Where to train each focus area, with links
Every focus area maps to real training material: the pin and deflection themes on Lichess's puzzle trainer, and study search links for the motifs. A report that ends with a to-do list you can start in the next five minutes is the whole point — see the tactics map for the full set of motifs Chessmasters recognizes.
What your own report adds
The Opera Game is famous, but its lessons are the same kind your games contain: a pin you didn't see, a defender you didn't remove, a king that was never punished — or one that was, by you. Because your report is built from Stockfish evaluation of your moves, the difference is that the patterns repeat across your games. After three analyses, Chessmasters also builds your AI Psychological Profile: Tilt Resistance, Composure, and Playing Style, measured from the blunders you actually make under pressure.
Frequently asked questions
Is this a real Chessmasters report?
It is an annotated walkthrough of the report structure. Every Chessmasters report follows the same five sections, and this page shows what each contains, using a public historical game so the chess itself can be checked by anyone.
Which game is used in the walkthrough?
Morphy–Duke of Brunswick and Count Isouard, Paris 1858, known as the Opera Game. It is one of the most analyzed games in chess history, which makes it a good fixture for showing how a report talks about a game.
Can Chessmasters analyze historical games?
No. Chessmasters analyzes finished, publicly available games from Chess.com and Lichess. You paste a game URL, or your Chess.com username and the game URL, and the report is generated for that game.